Brent 'Hit & Run' Scott — G.I. Joe Classified Series #188
G.I. Joe Classified Series Brent 'Hit & Run' Scott #188 — retail, 2025. $27.99. Joe team light infantryman and fast attack specialist. First Classified Hit & Run. 1988 vintage character. Advance element who strikes before the enemy can organise a response.
Overview
Brent ‘Hit & Run’ Scott is figure #188 in the G.I. Joe Classified Series, retail, 2025 at $27.99. The Joe team’s light infantryman — a 1988 vintage character who does exactly what his code name says. Fast assault, immediate withdrawal, no time for the enemy to establish a counter-attack. Hit & Run defines his operational doctrine in two words, and the Classified figure communicates that doctrine through design.
File Card
Code Name: Hit & Run Real Name: Scott, Brent M. Primary Specialty: Light Infantryman Secondary Specialty: Mountain Trooper Birthplace: Waterville, Maine
Brent Scott’s light infantry doctrine means carrying less, moving faster, and striking harder before the enemy can respond. His secondary mountain trooper specialisation gives him a connection to Alpine (#133) — both characters who operate at altitude and speed rather than relying on armour and firepower.
Light Infantry vs. Heavy Infantry
The Joe team’s infantry display by 2025 covers the full spectrum from light to heavy:
Light: Hit & Run — fast, minimal kit, designed for speed
Standard: Grunt (#87), Footloose (#156), Leatherneck (#148) — versatile infantry
Heavy: Rock N Roll (#71), Roadblock (#01) — sustained fire and anti-armour
Hit & Run occupies the lightest end of that spectrum. In a display formation, he belongs forward — the advance element that has already engaged and disengaged while the heavier figures are still moving up. That positioning communicates his role without any accompanying text.
1988 Vintage Class
Hit & Run’s 1988 debut placed him in the franchise’s late-ARAH expansion period. The line had established its core character types and was exploring more specific doctrinal roles: the light infantryman who moves faster than anyone else, the counter-intuitive character whose tactical advantage comes from having less equipment rather than more.
The concept is genuinely interesting from a military doctrine perspective: modern light infantry warfare prizes mobility and initiative over firepower and protection. Hit & Run represents that doctrine in character form — and the Classified programme finally delivers him at a scale where that identity is visually legible.
Mountain Trooper Secondary Role
The mountain trooper secondary specialty connects Hit & Run to the Classified programme’s alpine display alongside Alpine (#133). Both characters move quickly at altitude; both operate where heavier-equipped figures can’t follow. A display that positions both at elevation — ahead of the main formation, already in position — communicates the fast vertical capability that their shared mountain specialisation implies.
Secondary Market
Standard retail at $27.99. First Classified appearance of a 1988 vintage character with a specific collector following. Secondary prices typically run $28–38.
Verdict
Hit & Run #188 is the Joe team’s fast attack specialist at Classified premium scale — the light infantryman defined by speed and initiative rather than firepower. Position him forward of the main formation and let the display tell his story. He’s already there before anyone else has moved.
Part of G.I. Joe Classified Series | Retail 2025. Related: Alpine #133 | Footloose #156 | Grunt #87.
Hit & Run’s Mountain Secondary Role in Display
The mountain trooper secondary specialty creates a display connection between Hit & Run and Alpine (#133). Both figures work best at elevation — positioned on raised display surfaces, ahead of the main formation, suggesting vertical terrain that the slower, heavier figures below them can’t navigate.
A mountain assault display: Alpine and Hit & Run elevated, already at the objective; heavier infantry moving up behind them; Cobra forces responding below. The display communicates the tactical advantage of fast mountain troops without any contextual text required — the positioning does the work.
The 1988 Vintage Expansion Period
Hit & Run’s 1988 vintage debut placed him in a period when the franchise was systematically filling doctrinal gaps in the Joe team’s operational range. The late 1980s additions weren’t just adding more characters — they were adding specific operational types that the founding team’s combined-arms structure needed to be genuinely complete.
Light infantry is one of those types. A team with only heavy weapons specialists and standard infantry can’t do everything the franchise’s global operational premise requires. Hit & Run gave the team the fast assault element that rapid insertion and mobile combat operations depend on.
$27.99 First-Appearance Value
At standard retail pricing, Hit & Run is a low-risk addition for collectors building the complete 1988 vintage tier or the Joe team infantry spectrum. First Classified appearance of a character with genuine vintage following, at the programme’s most accessible price point. This is the kind of figure you add without extensive deliberation — the character premise rewards knowing it, and the price makes that reward easy to access.
Quick Reference
Number: #188 | Year: 2025 | Price: $27.99 | Channel: Standard retail | First appearance: Yes — first Classified Hit & Run | Display position: Forward of main Joe team formation
Light infantry at standard retail pricing: Hit & Run is the kind of figure you add at launch and place correctly in the display, letting the forward positioning tell his story.
Hit and Run’s Classified debut is a 1988 character arriving at exactly the right scale — the light infantryman’s fast attack doctrine is finally visible at 6” premium quality, positioned at the forward edge of the Joe team display where he belongs. The light infantryman’s forward position in the display is his story. Place Hit & Run ahead of the formation and let the positioning communicate everything the character’s file card says about how he operates.