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RC-1262 (Scorch) — Star Wars The Black Series #GG 18

The Black Series RC-1262 (Scorch) — Phase 4 Gaming Greats Collection #18, March 2023 GameStop exclusive. Republic Commando Delta Squad demolitions specialist. Closes the four-figure squad. Hunter parts reuse with new helmet. MSRP $27.99.

Overview

RC-1262 (Scorch) at #GG 18 is the Gaming Greats Collection’s fourth and final Republic Commando figure — the demolitions and explosives specialist who closes Delta Squad after Boss (#GG 07), Sev (#GG 11), and Fixer (#GG 13). Released early March 2023 as a single-boxed GameStop exclusive. MSRP $27.99. Two accessories: a blaster and a backpack. 17-joint articulation. Same Hunter body sculpt as the rest of the squad with a new helmet for the Scorch character class. The figure completes the four-figure Delta Squad team display roughly one year after Boss opened the run in March 2022.

The Squad Completes

With Scorch’s release, the Delta Squad is complete in the Black Series line: Boss (squad leader, #GG 07, March 2022), Sev (sniper, #GG 11, August 2022), Fixer (second-in-command, #GG 13, November 2022), and Scorch (demolitions, #GG 18, March 2023). One-year release window for the four figures. Cumulative MSRP across the squad is roughly $108-$110 — significant investment for collectors specifically chasing the team configuration, but the only path Hasbro offers for the squad at the 6-inch scale.

For collectors who started building the squad with Boss, Scorch is the figure that closes the run. The team configuration on the shelf — four clone commandos in matching Delta Squad armour with character-specific helmet sculpts and paint deco — is the payoff for the year-long collection effort.

The Hunter Repaint Pattern Closes

Same Hunter body sculpt as Boss, Sev, and Fixer. Same articulation engineering, same shoulder bell engineering, same overall structural figure. Scorch differentiates through the new helmet, the specific demolitions-specialist paint deco, and the standard squad accessory loadout (blaster + backpack). The Republic Commando line’s defining structural characteristic — four figures sharing core tooling with helmet-and-paint differentiation — is consistent across the team.

The cost-saving rationale for the parts-reuse strategy is straightforward. The result is that collectors get a four-figure squad at consistent quality (with the documented variation in paint application across the line), but every figure carries the same engineering limitations and the same body-sculpt baseline.

The Leftover Hole in the Forearm

The same manufacturing carryover that affects Boss at #GG 07 affects Scorch: there is a hole in Scorch’s left forearm, a left-over feature from the Hunter figure, which has no functionality and should not be in this figure. This is the second time across the Republic Commando line where Hasbro reused the Hunter mould without adapting it for the specific figure configuration — the hole serves no purpose on Scorch (it exists for Hunter’s accessory mounting which Scorch doesn’t replicate), and its visible presence on the armour signals corner-cutting.

For collectors comparing the four squad figures, the leftover hole appears on Boss and Scorch but not on Sev and Fixer. Whether this represents Hasbro updating the mould between releases or per-figure variation in tooling is unclear. The visible inconsistency across the squad is a small but real quality-control oversight.

The Two-Accessory Loadout

The only accessories included with Scorch were a blaster and a backpack. Same loadout as Boss and Fixer (Sev gets the differentiated sniper rifle). The blaster fits well into both hands, supporting the standard combat-pose configurations across two-handed firing stance, single-handed sidearm draw, and weapon-stowed display. The backpack plugs firmly into a hole in the back, with the firm mounting consistent across the entire Republic Commando line.

For a demolitions specialist, the loadout is structurally lean. Scorch’s in-game character class is defined by his explosives equipment — detonators, mines, charge-laying gear — none of which appear as accessories on the figure. A more screen-accurate loadout would have included at least one demolitions-specific accessory beyond the standard squad blaster. Hasbro chose the cost-saving consistent-loadout approach across the squad, and Scorch loses character-specific equipment as a consequence.

The Soft-Plastic Shoulder Bells

The shoulder bells are made out of very soft plastic which bend if you move the arms more than 90° up. Same engineering positive that distinguishes the entire Republic Commando line — soft plastic shoulder armour accommodates full arm articulation without forcing the bells to dislodge. Consistent across all four squad members.

The Paint Quality Position

The figure was painted well, but a more beat-up look the way Scorch was seen in the 2005 video game would have been nice. Scorch’s paint application sits between Boss (cleanest application, most heavily criticised) and Sev/Fixer (better-weathered applications). The figure isn’t as flat as Boss but doesn’t reach the deployment-grime level that Sev and Fixer carry.

For collectors comparing the Republic Commando line’s paint quality, Scorch sits in the middle tier. The base paint deco is sharp and the helmet-specific markings distinguish the character clearly, but the lack of consistent dirt-and-grime detailing across the body means the figure reads as too clean for Republic Commando’s combat-realism aesthetic. This is the same paint critique that affects most Phase 4 trooper-class figures — sharp base application, undershoot on weathering.

The Helmet and No Head Underneath

The helmet is not removable. There is no head underneath. Same design choice that affects all four Republic Commando figures. The Scorch helmet sculpt is screen-accurate to the in-game character — the specific visor design and antenna configuration that distinguishes Scorch from Boss, Sev, and Fixer. Without the helmet, the body would be visually indistinguishable from the other squad members (because all clones share the same body and face genetics, and Hasbro chose not to include unmasked head sculpts on any of the squad figures).

Articulation

17 joints. Standard Phase 4 baseline articulation, consistent across the entire Republic Commando line. The figure stands well on display without falling over.

The 17-joint count is on the lean end for a $27.99 GameStop exclusive figure, but consistent with the squad’s engineering pattern. Hasbro tooled the Hunter body once and reused it across all four figures rather than upgrading articulation for individual squad members.

The Republic Commando Squad Position

In the 2005 game, Scorch is the squad’s demolitions and explosives specialist — the combat humourist with the lightest touch in contrast to Boss’s command authority, Sev’s edgy lethality, and Fixer’s tactical anchor. The character’s voice work provides much of the squad’s tonal variation, with running combat banter that distinguishes the team’s interpersonal dynamics from generic squad-shooter character writing.

For collectors who played Republic Commando, Scorch’s character voice is widely regarded as one of the squad’s most memorable. The Black Series figure captures the in-game character class with the screen-accurate Delta Squad armour and the standard squad weapon loadout.

The Mural Collection Position

Scorch sits at the eighteenth position in the Gaming Greats Collection mural display. For loose display, the figure works best alongside the other Republic Commando figures (Boss at #GG 07, Sev at #GG 11, Fixer at #GG 13) for the complete Delta Squad team configuration — the four-figure squad display the collection has been building toward across its 2022-2023 release run.

Secondary Market

Single-boxed GameStop exclusive, March 2023. Aftermarket prices on the secondary market have generally tracked at or near the original $27.99 MSRP, with steady demand from Republic Commando completionists building the four-figure squad. Verify the blaster and the backpack are both included. No production variants documented.

Verdict

Scorch at #GG 18 is the right figure for Republic Commando completionists — the figure that closes Delta Squad and completes the four-figure team display. The Hunter parts-reuse strategy delivers a functional figure at the standard Phase 4 trooper baseline, the helmet is screen-accurate to the in-game character, and the figure stands solidly on display.

The leftover hole in the forearm is the figure’s most defensible negative — a manufacturing carryover that shouldn’t be present on the Scorch configuration. The standard squad loadout (blaster + backpack) is structurally lean for a demolitions specialist character whose in-game role is defined by explosives equipment. The middle-tier paint quality between Boss’s clean application and Sev/Fixer’s properly-weathered applications.

Buy this figure if you collect Republic Commando, if you’ve been building the Delta Squad and need to close the team, or if Scorch’s character mattered to you as the squad’s combat humourist. The $27.99 MSRP is consistent with the Republic Commando line’s pricing, and the GameStop distribution makes it accessible.

The Republic Commando demolitions specialist. The Hunter repaint that completes the squad. The figure with the leftover forearm hole and the squad-completing significance. GameStop exclusive, March 2023.


Part of Star Wars The Black Series | Phase 4 Gaming Greats Collection. Related: RC-1138 (BOSS) P4-GG-07 | RC-1207 (Sev) P4-GG-11 | RC-1140 (Fixer) P4-GG-13.